Every packet is sent twice over independent paths, and the receiver uses whichever arrives first. A packet that is lost, or that arrives too late to be used, is covered by its twin. We injected 10% packet loss into a live Google Meet call and a live Counter-Strike 2 session and measured what each application actually received. Nothing was installed on the subscriber's device.
WTFast Multi-Path duplicates each game packet and races the copies over separate routes. A packet lost on one path is covered by its twin on the other, with no retransmission and no added latency. Under 10% injected packet loss, the share of player inputs the game server never received fell from 9.6% to zero.
A WTFast headend is SD-WAN for real-time traffic, delivered from your distribution point. Every subscriber session gets its own independently optimised route across our global relay network to wherever its destination actually is.
We ran a live CS2 session on WTFast Multi Path and deliberately destroyed its traffic — escalating packet loss and added delay, injected right at the PC. Damage one path and it disappears completely: loss, jitter and RTT all stay at their clean baseline. Damage every path at once — including your own last mile — and it still shrinks sharply, because Multi Path races copies of each packet and only loses one when every copy dies.
Our amazing WTFast team has been hard at work for quite some time, and we have some exciting news. WTFast Multi Path is Here! We have integrated our patented technology to deliver the best online connection on the planet. We will give you the lowest ping/RTT possible (only limited by the laws of physics) and an amazingly smooth connection with low jitter and packet loss. Even if you normally experience lag with your broadband provider or LAN, WTFast Multi Path can help to solve this last mile problem.
The WTFast routing block is an amazing tool for you to get the best results out of WTFast! Many games use obfuscation and different networking techniques that can make automated routing and statistics inaccurate. The best way to combat this is if you configure WTFast with the Destination of your game server. By choosing a Destination that closely matches where you will be playing, the accuracy of both our pathfinding and our statistics will greatly increase.
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